When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Changeling (This card is every creature type.): Target creature gains all creature types until end of turn.: Target creature loses all creature types until end of turn.
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.): Create a 2/2 green Wolf creature token.Wolves you control have deathtouch.
HasteWhen Glarewielder enters, up to two target creatures can't block this turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
HasteIf a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Enchant creatureAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Choose two —• Target player loses X life.• Return target creature card with mana value X or less from your graveyard to the battlefield.• Target creature gets -X/-X until end of turn.• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)