Spells your opponents cast that target a Merfolk you control cost more to cast.Abilities your opponents activate that target a Merfolk you control cost more to activate.
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)(Transforms from Conqueror's Galleon.): Add ., : Draw a card, then discard a card., : Draw a...
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.(Transforms from Vance's Blasting Cannons.): Add ., : Spitfire Bastion deals 3 damage to any target.
TrampleWhen Rowdy Crew enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
Pirates you control get +1/+0.Whenever Fell Flagship deals combat damage to a player, that player discards a card.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)