When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
(An ongoing scheme remains face up until it's abandoned.)At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.When a creature put onto the battlefield with this scheme dies, abandon this scheme.
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
(An ongoing scheme remains face up until it's abandoned.)Creatures you control get +2/+2 and have trample.When a creature you control dies, abandon this scheme.
(An ongoing scheme remains face up until it's abandoned.)If a source an opponent controls would deal damage to you, prevent 1 of that damage.At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
(An ongoing scheme remains face up until it's abandoned.)Each opponent can't cast more than one spell each turn.At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.