Menace (This creature can't be blocked except by two or more creatures.)Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay .Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay .Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Enchant creatureEnchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.As long as enchanted creature is face down, it can't be turned face up.
Ward At the beginning of your upkeep, each player draws two cards.Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
TrampleWhenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card., Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
TrampleWhenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card., Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
Flying, lifelinkFear of Infinity can't block.Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.
Flying, lifelinkFear of Infinity can't block.Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.
VigilanceWhenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.
VigilanceWhenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.