Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)You may return a permanent card from your graveyard to your hand.
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)You may return a permanent card from your graveyard to your hand.
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
Enchant creatureWhen Stay Hidden, Stay Silent enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
Enchant creatureWhen Stay Hidden, Stay Silent enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
Lands you control have ": Add one mana of any color."(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.(You may cast either half. That door unlocks on the...
Lands you control have ": Add one mana of any color."(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.(You may cast either half. That door unlocks on the...
Impossible Inferno deals 6 damage to target creature.Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Impossible Inferno deals 6 damage to target creature.Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flying, vigilanceEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.
Flying, vigilanceEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.