FlyingWhenever Stinkweed Imp deals combat damage to a creature, destroy that creature.Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
FlyingWhen Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Knight of the Reliquary gets +1/+1 for each land card in your graveyard., Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Flying, vigilanceWhenever a creature you control with defender enters, draw a card.Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Delve (Each card you exile from your graveyard while casting this spell pays for .): Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Choose three. You may choose the same mode more than once.• Counter target spell unless its controller pays .• Return target creature to its owner's hand.• Draw a card.
: Add ., , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.