When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.: Create a 1/1 green Saproling creature token.
Haste (This creature can attack and as soon as it comes under your control.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
As Vanquisher's Banner enters, choose a creature type.Creatures you control of the chosen type get +1/+1.Whenever you cast a creature spell of the chosen type, draw a card.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Each player discards their hand, then draws seven cards.
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When Contagion Clasp enters, put a -1/-1 counter on target creature., : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.), Sacrifice Lotus Bloom: Add three mana of any one color.
Suspend 3—Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
IndestructibleAs Stuffy Doll enters, choose a player.Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.: Stuffy Doll deals 1 damage to itself.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.