Flying, vigilanceWhenever a creature you control with defender enters, draw a card.Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.If a card would be put into an opponent's graveyard from anywhere, exile it instead.
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
This spell costs less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters, discard your hand, then draw three cards.
This spell can't be countered.Flying, trample, protection from white and from blue: Akroma, Angel of Fury gets +1/+0 until end of turn.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Creatures you control get +1/+0 until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn.)