+1: Draw a card. At the beginning of the next end step, untap up to two lands.−3: Put target nonland permanent into its owner's library third from the top.−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
FlyingFirst strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Other Angels you control get +1/+1 and have lifelink.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip
+1: Draw a card. At the beginning of the next end step, untap up to two lands.−3: Put target nonland permanent into its owner's library third from the top.−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.−1: Put a card you own with a silver counter on it from exile into your hand.−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.II — Destroy all nonartifact creatures.III — Exile all opponents' graveyards.
FlyingFirst strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Other Angels you control get +1/+1 and have lifelink.
If a land is tapped for two or more mana, it produces instead of any other type and amount.Each spell a player casts costs more to cast for each other spell that player has cast this turn.
FlyingWhenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)Crew 3
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.−1: Put a card you own with a silver counter on it from exile into your hand.−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Reach, trampleMultani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard., Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 2/2 white Knight creature token with vigilance.III — Knights you control get +2/+1 until end of turn.