+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.−3: Destroy target nonland permanent with mana value 3 or less.−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
−1: Up to two target creatures you control each get +2/+1 until end of turn.−2: Create two 1/1 white Human Soldier creature tokens.−3: You gain 5 life.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
You may look at the top card of your library any time.You may play lands and cast spells from the top of your library.You can't play lands or cast spells from your hand.: Destroy Experimental Frenzy.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Flying, hasteWhenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Flying: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Whenever you tap a Forest for mana, add an additional .+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them...
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.