+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Devoid (This card has no color.)Kicker (You may pay an additional as you cast this spell.)When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.When you cast this spell, if it was kicked, exile target land.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Target player sacrifices a creature of their choice.
As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token., Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
Valakut, the Molten Pinnacle enters tapped.Whenever a Mountain you control enters, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.: Add .
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.