Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Valakut, the Molten Pinnacle enters tapped.Whenever a Mountain you control enters, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.: Add .
As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token., Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Target player sacrifices a creature of their choice.
(Gain the next level as a sorcery to add its ability.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.: Level 2Permanents you control with counters on them have ward .: Level 3If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent...
Devoid (This card has no color.)Kicker (You may pay an additional as you cast this spell.)When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.When you cast this spell, if it was kicked, exile target land.