Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
+2: Ugin, the Spirit Dragon deals 3 damage to any target.−X: Exile each permanent with mana value X or less that's one or more colors.−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
When Prosperous Innkeeper enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Whenever another creature you control enters, you gain 1 life.
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")Whenever another creature you control enters, you gain 1 life.
Suspend 3—Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Suspend 3—Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
(Gain the next level as a sorcery to add its ability.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.: Level 2Permanents you control with counters on them have ward .: Level 3If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent...
(Gain the next level as a sorcery to add its ability.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.: Level 2Permanents you control with counters on them have ward .: Level 3If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent...