TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with...
When Aether Channeler enters, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.−7: You get an emblem with "Tap an untapped...
Flying, ward Other Dragons you control have ward .At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Menace: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost less to cast.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.III —...