FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost less to cast.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.II — Search your library for a card, put that card into your hand, then shuffle....
Flying, ward Other Dragons you control have ward .At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with...
When Aether Channeler enters, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
Karn's Sylex enters tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities., , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
VigilanceAs Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost more to cast.Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.