Flying: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
FlyingLands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.Your opponents can't play land cards from graveyards.
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Return up to two target creature cards from your graveyard to your hand.You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Response deals 5 damage to target attacking or blocking creature.Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.−1: Exile target nonland permanent with mana value 1 or less.−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Skewer the Critics deals 3 damage to any target.
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Prevent all noncombat damage that would be dealt to other creatures you control.: Tajic, Legion's Edge gains first strike until end of turn.
Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
FlyingCrackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.When Crackling Drake enters, draw a card.
, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Reach (This creature can block creatures with flying.)Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)