Return up to two target creature cards from your graveyard to your hand.You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Silhana Ledgewalker can't be blocked except by creatures with flying.
All creatures get -1/-1 until end of turn.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
All creatures get -1/-1 until end of turn.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Sacrifice a creature: Regenerate Dimir House Guard.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
FlyingWhen Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
FlyingWhen Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Response deals 5 damage to target attacking or blocking creature.Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.