: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Play with the top card of your library revealed.You may cast instant and sorcery spells from the top of your library.Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag., Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
DeathtouchWhen Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
When Abzan Ascendancy enters, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards.
Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip
Return up to two target creature cards from your graveyard to your hand.You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
FlashWhen Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.Other creatures you control have haste.