FlyingWhenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.: Vampiric Dragon deals 1 damage to target creature.
Target creature gets +2/+2 and gains trample until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever you win a coin flip, put a luck counter on Chance Encounter.At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
: Add . Cabal Pit deals 1 damage to you.Threshold — , , Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Howling Gale deals 1 damage to each creature with flying and each player.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shroud (This creature can't be the target of spells or abilities.)Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
: Add . Centaur Garden deals 1 damage to you.Threshold — , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Enchant landWhen enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.