Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.Equip
: Roll a six-sided die. This ability has the indicated effect.1 — Sacrifice Jack-in-the-Mox and you lose 5 life.2 — Add .3 — Add .4 — Add .5 — Add .6 — Add .
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.Flying
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
As B.O.B. enters, create four 1/1 blue Beeble creature tokens.The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.−1: Draw a card.
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.), : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.): Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
Roll a six-sided die. Strategy, Schmategy has the indicated effect.1 — Do nothing.2 — Destroy all artifacts.3 — Destroy all lands.4 — Strategy, Schmategy deals 3 damage to each creature and each player.5 — Each player discards their hand and draws seven cards.6 — Repeat this process two more times.
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.