Merchant Ship can't attack unless defending player controls an Island.Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.When you control no Islands, sacrifice Merchant Ship.
When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Blue creatures don't untap during their controllers' untap steps.At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.