+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.−1: Draw a card. You may play an additional land this turn.−5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
+1: Create three 1/1 white Soldier creature tokens.−3: Destroy all creatures with power 4 or greater.−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
TrampleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)Shroud (This creature can't be the target of spells or abilities.)
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Create X 4/4 white Angel creature tokens with flying.Cycling (, Discard this card: Draw a card.)When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.