: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
TrampleAt the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FlyingWhenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Jeskai Infiltrator can't be blocked as long as you control no other creatures.When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its...
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
ReachWhen Sandsteppe Mastodon enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
ReachWhen Sandsteppe Mastodon enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)