Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)At the beginning of your upkeep, put a growth counter on Malignant Growth.At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on...
As Energy Vortex enters, choose an opponent.At the beginning of your upkeep, remove all vortex counters from Energy Vortex.At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex.: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)At the beginning of your upkeep, Warping Wurm phases out unless you pay .Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Soul Echo enters with X echo counters on it.You don't lose the game for having 0 or less life.At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.