Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Signal Pest can't be blocked except by creatures with flying or reach.
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)