Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
FlyingWhenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
When Loot Dispute enters, you take the initiative and create a Treasure token.Whenever you attack the player who has the initiative, create a Treasure token.Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.)
HasteYou may activate abilities of other creatures you control as though those creatures had haste.: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
HasteYou may activate abilities of other creatures you control as though those creatures had haste.: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
When Trailblazer's Torch enters, you take the initiative.Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Dread Linnorm can't be blocked by creatures with power 3 or less.Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
VigilanceDuring your turn, prevent all damage that would be dealt to Guardian Naga.Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)