VigilanceLand creatures you control have vigilance.Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Vigilance (Attacking doesn't cause this creature to tap.)Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance (Attacking doesn't cause this creature to tap.)Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Devoid (This card has no color.): Add . Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains . ( represents colorless mana.)
Devoid (This card has no color.): Add . Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains . ( represents colorless mana.)
FlyingWhen Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
FlyingWhen Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
DefenderWhen Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
DefenderWhen Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.