Outlaws of Thunder Junction

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[X][R] Hell to Pay

OTJ#126#N
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][U] Fleeting Reflection - Foil

OTJ#49#F
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

[uncommon] uncommon

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][W] One Last Job

OTJ#315#N
Spree (Choose one or more additional costs.)+ — Return target creature card from your graveyard to the battlefield.+ — Return target Mount or Vehicle card from your graveyard to the battlefield.+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][W] One Last Job - Foil

OTJ#315#F
Spree (Choose one or more additional costs.)+ — Return target creature card from your graveyard to the battlefield.+ — Return target Mount or Vehicle card from your graveyard to the battlefield.+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B][R] Laughing Jasper Flint

OTJ#215#N
Creatures you control but don't own are Mercenaries in addition to their other types.At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B][R] Laughing Jasper Flint - Foil

OTJ#215#F
Creatures you control but don't own are Mercenaries in addition to their other types.At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][W] Dust Animus

OTJ#311#N
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][U] The Key to the Vault - Foil

OTJ#373#F
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.Equip

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[4][R][R] Calamity, Galloping Inferno - Foil

OTJ#116#F
HasteWhenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.Saddle 1

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B] Caustic Bronco

OTJ#82#N
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle...

[rare] rare

Outlaws of Thunder Junction

12 Kč
Poslední kus skladem!

[B][G] Pillage the Bog - Foil

OTJ#224#F
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[3][B] Pitiless Carnage - Foil

OTJ#98#F
Sacrifice any number of permanents you control, then draw that many cards.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[3][R][G][W] Annie Flash, the Veteran

OTJ#291#N
FlashWhen Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

[mythic] mythic

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[W] Nurturing Pixie - Foil

OTJ#20#F
FlyingWhen Nurturing Pixie enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.

[uncommon] uncommon

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[R][W] Taii Wakeen, Perfect Shot - Foil

OTJ#234#F
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card., : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] The Key to the Vault

OTJ#54#N
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.Equip

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[G][U][R] Riku of Many Paths

OTJ#361#N
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —• Exile the top card of your library. Until the end of your next turn, you may play it.• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.• Create a 1/1 blue Bird creature token with flying.

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] Archmage's Newt

OTJ#316#N
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile...

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] Archmage's Newt - Foil

OTJ#316#F
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile...

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] Duelist of the Mind

OTJ#45#N
Flying, vigilanceDuelist of the Mind's power is equal to the number of cards you've drawn this turn.Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno
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