Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
This spell costs less to cast for each 1 life your opponents have lost this turn.Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.Sanguine Morass enters tapped.: Add or .
Argent Dais enters with two oil counters on it.Whenever two or more creatures attack, put an oil counter on Argent Dais., , Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.
Flying, lifelinkWard—Discard a card.Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down., Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
LifelinkEnchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
: Add . Cephalid Coliseum deals 1 damage to you.Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
LifelinkEnchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.• 2/2 white Fox with vigilance.• 1/2 blue Moonfolk with flying.• 1/1 black Rat with lifelink.: Put a +1/+1 counter on each creature you control.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.Burnwillow Clearing enters tapped.: Add or .
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.
Devoid (This card has no color.): Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on Basking Broodscale, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
FlyingSacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead., Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Kicker and/or When you cast this spell, if it was kicked with its kicker, exile target artifact or enchantment an opponent controls.When you cast this spell, if it was kicked with its kicker, return target creature an opponent controls to its owner's hand.
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.Whenever you get one or more , Aether Revolt deals that much damage to any target.
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
You may have Estrid's Invocation enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."