FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Unstable Amulet enters, you get (two energy counters).Whenever you cast a spell from anywhere other than your hand, Unstable Amulet deals 1 damage to each opponent., Pay : Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.
FlyingSacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead., Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards.Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.Whenever you get one or more , Aether Revolt deals that much damage to any target.
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.• 2/2 white Fox with vigilance.• 1/2 blue Moonfolk with flying.• 1/1 black Rat with lifelink.: Put a +1/+1 counter on each creature you control.
, : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."Whenever another Eldrazi you control dies, put a +1/+1 counter on Idol of False Gods.As long as Idol of False Gods has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters).At the beginning of your first main phase, sacrifice Static Prison unless you pay .
Devoid (This card has no color.)When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."ReachWhenever you sacrifice another Eldrazi, put a +1/+1 counter on Writhing Chrysalis.
Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
When Proud Pack-Rhino enters, choose one —• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Proud Pack-Rhino enters, choose one —• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)