FlyingWhen Voltstorm Angel enters, you get (three energy counters).At the beginning of combat on your turn, you may pay . When you do, choose one —• Voltstorm Angel gains vigilance and lifelink until end of turn.• Other creatures you control get +1/+1 until end of turn.
Argent Dais enters with two oil counters on it.Whenever two or more creatures attack, put an oil counter on Argent Dais., , Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.
Argent Dais enters with two oil counters on it.Whenever two or more creatures attack, put an oil counter on Argent Dais., , Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.
When Rosheen, Roaring Prophet enters, mill six cards. You may put a card with in its mana cost from among them into your hand.: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .
When Rosheen, Roaring Prophet enters, mill six cards. You may put a card with in its mana cost from among them into your hand.: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.Whenever you get one or more , Aether Revolt deals that much damage to any target.
When Rosheen, Roaring Prophet enters, mill six cards. You may put a card with in its mana cost from among them into your hand.: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of (energy counters) equal to the number of creatures you control.Pay : Creatures you control get +1/+0 and gain haste until end of turn.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)Enchanted creature gets +1/+1 and has afterlife 1.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)Enchanted creature gets +1/+1 and has afterlife 1.
: Add . Barbarian Ring deals 1 damage to you.Threshold — , , Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
FlyingThreshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
FlyingThreshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
You get (three energy counters), then you may pay any amount of .Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
You get (three energy counters), then you may pay any amount of .Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.