Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Target player loses 2 life and you gain 2 life.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
When Aethersnipe enters, return target nonland permanent to its owner's hand.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Aethersnipe enters, return target nonland permanent to its owner's hand.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Destroy target creature. Its controller loses life equal to its power plus its toughness.Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Destroy target creature. Its controller loses life equal to its power plus its toughness.Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)