Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever this creature deals combat damage to a player, put that many incubation counters on it.Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, draw a card.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
This land enters tapped.: Add ., , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
ReachWhenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
TrampleWhen this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
At the beginning of your end step, choose one —• Put a +1/+1 counter on target creature you control.• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Enchant creatureEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.When enchanted creature dies, return Angelic Destiny to its owner's hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.), Sacrifice another creature: You gain life equal to the sacrificed creature's toughness., Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn.": If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Lifelink, hexproof from instantsAs long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.