When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
First strike (This creature deals combat damage before creatures without first strike.)Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)This creature gets +1/+0 as long as any player controls a white permanent.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
This spell costs less to cast for each Gate you control.This creature can't be blocked by creatures with power 2 or less.Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever this creature deals combat damage to a player, put that many incubation counters on it.Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.