Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)This creature enters with a +1/+1 counter on it.Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
FlyingWhenever you cast a noncreature spell, choose one —• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.• Create a 1/1 white Spirit creature token with flying.
Flash (You may cast this spell any time you could cast an instant.)When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.Equipped creature gets +2/+0 and has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.Each player sacrifices thirteen creatures of their choice.
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.Each player sacrifices thirteen creatures of their choice.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)This creature enters with a +1/+1 counter on it.Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells., : Each opponent discards a card. Activate only as a sorcery.
This creature enters with eight revival counters on it if you cast it.When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)This creature enters with a +1/+1 counter on it.Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.−2: Create a 2/1 blue Ninja creature token.−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
ReachWhenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.