( can be paid with either or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)You may look at the top card of your library any time.You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12:...
Whenever a creature you control with power 2 or less enters, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
FlyingWhenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters with X +1/+1 counters on it.
Strive — This spell costs more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Equipped creature gets +1/+1 for each color among permanents you control.As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.Equip
( can be paid with either or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target.
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.