: Put a +1/+1 counter on target creature you control.Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
(Gain the next level as a sorcery to add its ability.)You may look at the top card of your library any time.: Level 2As long as you've cast a spell this turn, you may play cards from the top of your library.: Level 3Spells you cast from anywhere other than your hand cost less to cast.
Creatures you control get +1/+0.+1: Add or . Creature spells you cast this turn can't be countered.−2: Target creature you control fights target creature you don't control.
FlyingZinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.Creature spells you cast have offspring . (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Calamity of Cinders deals 6 damage to each untapped creature.
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Rolling Hamsphere gets +1/+1 for each Hamster you control.Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.Crew 3
When Aether Channeler enters, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature tokens you control have menace.Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Birds you control get +1/+1 and have vigilance.At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.