VigilanceWhenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead., Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.0: Draw three cards, then put two cards from your hand on top of your library in any order.−1: Return target creature to its owner's hand.−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
FlyingZinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.Creature spells you cast have offspring . (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Whenever you tap a Forest for mana, add an additional .+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them...
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead., Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.0: Draw three cards, then put two cards from your hand on top of your library in any order.−1: Return target creature to its owner's hand.−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.0: Draw three cards, then put two cards from your hand on top of your library in any order.−1: Return target creature to its owner's hand.−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead., Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn, you may cast sorcery spells as though they had flash.−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
FlyingWhen Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.: Put Derevi onto the battlefield from the command zone.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn, you may cast sorcery spells as though they had flash.−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Activated abilities of artifacts your opponents control can't be activated.+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card...