Flying, first strikeAt the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.1 — It gets -2/-2 until end of turn.2 — Prevent all combat damage it would deal this turn.3 — It gains vigilance until end of turn.4 — It gains first strike until end of turn.5 — It gains flying until end of turn.6 — It gets +2/+2 until end of turn.
FlyingAs Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp...
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
Flying, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
Whenever a player casts a spell without asking your permission while casting it, counter that spell.When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
Enchant playerAs Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
First strike, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
Cast this spell only if there are three or more players in the game.Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.