FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying, hasteSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
FlyingWhenever another creature leaves the battlefield, you may have target player mill two cards.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flash (You may cast this spell any time you could cast an instant.)When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
Choose one —• Counter target noncreature spell unless its controller pays .• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)