+1: Untap up to one target creature and up to one target land.−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.−8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue...
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.0: Create a 2/2 white Knight Ally creature token.−4: You get an emblem with "Creatures you control get +1/+1."
Shambling Vent enters tapped.: Add or .: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
Devoid (This card has no color.)Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Devoid (This card has no color.)When Catacomb Sifter enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
FlyingLandfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Take an extra turn after this one. Exile Part the Waterveil.Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Devoid (This card has no color.)Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.