Attach an Energy from your hand to 1 of your Pokémon.Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokémon.
Discard the top 5 cards of your deck. If any of those cards are Fighting Energy cards, attach them to this Pokémon.Does 20 more damage for each Fighting Energy attached to this Pokémon.
Choose 1 of the Defending Pokémon's attacks. During your opponent's next turn, that Pokémon can only use that attack.Switch this Pokémon with 1 of your Benched Pokémon.
As long as this Pokémon is your Active Pokémon, your opponent can't play any Item cards from his or her hand.Does 20 more damage for each Psychic Energy attached to this Pokémon.
Choose 1 of your Pokémon. Search your deck for a card that evolves from that Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.Flip a coin. If heads, this attack does 50 more damage.
Flip a coin until you get tails. This attack does 30 damage times the number of heads.Does 10 more damage for each Darkness Energy attached to all of your Pokémon.