Once during your turn (before your attack), if this Pokémon is the last card in your hand, you may play it onto your Bench. If you do, draw 3 cards.This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokémon.Put 1 of your opponent's Benched Pokémon and all cards attached to it into your opponent's...
This attack does 50 damage to 1 of your opponent's Pokémon. This damage isn't affected by Weakness or Resistance.Your opponent's Active Pokémon is now Confused.Prevent all damage done to this Pokémon by attacks during your opponent's next turn. (You can't use more than 1 GX attack in a game.)
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.This attack does 50 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Choose 1 of your opponent's Active Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.Discard 2 Psychic Energy from this Pokémon.
Choose 1 of your opponent's Pokémon's attacks and use it as this attack. If this Pokémon doesn't have the necessary Energy to use that attack, this attack does nothing.
As long as this Pokémon is your Active Pokémon, all of your Pokémon take 30 less damage from your opponent's attacks (after applying Weakness and Resistance).
As long as this Pokémon is your Active Pokémon, all of your Pokémon take 30 less damage from your opponent's attacks (after applying Weakness and Resistance).
When you play this Pokémon from your hand onto your Bench during your turn, you may switch 1 of your face-down Prize cards with the top card of your deck.Flip 4 coins. This attack does 20 damage for each heads.