Equipped creature gets +1/+1.: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.Equip (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Prevent all damage that would be dealt to creatures you control this turn.III — Tap all creatures your...
Move an Energy from 1 of your opponent's Benched Pokémon to their Active Pokémon.This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.
Search your deck for a card that evolves from Eevee, reveal it, and put it into your hand. Then, shuffle your deck.Flip a coin. If tails, this attack does nothing.
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.If this Pokémon has any damage counters on it, this attack does 80 more damage.
Move an Energy from 1 of your opponent's Benched Pokémon to their Active Pokémon.This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.
This attack does 20 damage to 1 of your opponent's Pokémon for each Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)You may put an Energy attached to your opponent's Active Pokémon into their hand.
Search your deck for a card that evolves from Eevee, reveal it, and put it into your hand. Then, shuffle your deck.Flip a coin. If tails, this attack does nothing.
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.If this Pokémon has any damage counters on it, this attack does 80 more damage.