Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)The Defending Pokémon can't retreat during your opponent's next turn.
Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.Both this Pokémon and the Defending Pokémon are now Asleep.
Flip a coin until you get tails. This attack does 20 damage times the number of heads.If this Pokémon has any damage counters on it, this attack does 60 more damage.
Draw 2 cards.During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
This Pokémon can evolve during your first turn or the turn you play it.During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 60 or less.
Put 3 damage counters on your opponent's Pokémon in any way you like.This attack does 20 damage times the number of Pokémon in your discard pile that have the Night March attack.
This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)You may discard 2 Water Energy from this Pokémon. If you do, your opponent's Active Pokémon is now Paralyzed.