When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card.Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card.Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Enchant creatureEnchanted creature gets +1/+1 and has flying.When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.Alpine Guide attacks each combat if able.When Alpine Guide leaves the battlefield, sacrifice a Mountain.
When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.Alpine Guide attacks each combat if able.When Alpine Guide leaves the battlefield, sacrifice a Mountain.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature gets +2/+2 until end of turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature gets +2/+2 until end of turn.
Draw a card.Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
MenaceAt the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)