Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, draw a card.
When Aria of Flame enters, each opponent gains 10 life.Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Choose two —• Each opponent sacrifices a creature of their choice.• Exile all opponents' graveyards.• Create a 1/1 white and black Spirit creature token with flying.• You gain 4 life.Entwine (Choose all if you pay the entwine cost.)
Choose one —• Create three 1/1 red Goblin creature tokens.• Creatures you control get +1/+1 and gain haste until end of turn.Entwine (Choose both if you pay the entwine cost.)
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Trample, hasteWhenever Lightning Skelemental deals combat damage to a player, that player discards two cards.At the beginning of the end step, sacrifice Lightning Skelemental.
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
As Etchings of the Chosen enters, choose a creature type.Creatures you control of the chosen type get +1/+1., Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)