You can't spend mana to cast this spell.Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)You may cast Hogaak, Arisen Necropolis from your graveyard.Trample
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target., Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Choose two —• Each opponent sacrifices a creature of their choice.• Exile all opponents' graveyards.• Create a 1/1 white and black Spirit creature token with flying.• You gain 4 life.Entwine (Choose all if you pay the entwine cost.)
FlyingWhen Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens.Squirrels you control get +1/+1.
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
As Etchings of the Chosen enters, choose a creature type.Creatures you control of the chosen type get +1/+1., Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.