If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
VigilanceNimble (This creature can't be blocked by creatures with power 3 or greater.)Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
DayboundAs Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
Shroud (This creature can't be the target of spells or abilities.)Glimpse, the Unthinkable can't be chosen.The name Glimpse, the Unthinkable can't be chosen.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.)(You can't cast this face unless it's been transformed by the front face.)Fully-Grown Treefolk's power and toughness are each equal to the number of lands...
Hosted creatures get +2/+0 and have haste.Host (: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Assist kicker (You and up to one other player can spend mana to pay this kicker cost.)When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to...
LifelinkSplice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
(Start the game with this conspiracy face up in the command zone.)You can't attack with an odd number of creatures.Whenever you attack, double target creature's power until end of turn.
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Boltfire deals 2 damage to any target.Flashforward (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
, : Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay to end this effect.
( can be paid with one mana from a legendary source.)Other legendary creatures you control get +1/+1 and have indestructible.Target creature you control becomes a legendary Noble in addition to its other types and gains ": Add one mana of any color."Draw a card.
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)
, Pay 2 life: Add .You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.)If a card would be put into your graveyard from anywhere, exile it instead.