IndestructibleWhenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
As this enchantment enters, choose Temur or Sultai.• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.• Sultai — You may play lands from your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target nonland permanent.II — Mill three cards.III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
FlyingWhen this creature enters, destroy up to one target artifact or enchantment.Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)
As this enchantment enters, choose Abzan or Mardu.• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Flying, haste: This creature gets +1/+0 until end of turn.Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
FlyingWhenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
FlyingWhenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.A deck can have any number of cards named Tempest Hawk.
VigilanceMobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
DeathtouchWhen this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Creature spells you cast cost less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — You draw two cards and you lose 2 life.II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
FlashWhen this creature enters, choose one —• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)• Destroy target enchantment.• Counter target creature spell.