FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
FlyingWard—Pay 2 life.When this creature enters, remove all counters from up to one target creature.Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
FlyingWard—Pay 2 life.When this creature enters, remove all counters from up to one target creature.Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw a card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw a card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create three 1/1 white Spirit creature tokens.II — Distribute three +1/+1 counters among one, two, or three target creatures you control.III — Creatures you control gain trample and lifelink until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create three 1/1 white Spirit creature tokens.II — Distribute three +1/+1 counters among one, two, or three target creatures you control.III — Creatures you control gain trample and lifelink until end of turn.
Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Enchanted creature has ": Untap this creature."
Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Enchanted creature has ": Untap this creature."