Choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Up to two target creatures each get +2/+1 until end of turn.
Choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Up to two target creatures each get +2/+1 until end of turn.
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
FlyingWard—Pay 2 life.When this creature enters, remove all counters from up to one target creature.Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw a card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw a card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create three 1/1 white Spirit creature tokens.II — Distribute three +1/+1 counters among one, two, or three target creatures you control.III — Creatures you control gain trample and lifelink until end of turn.
Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Enchanted creature has ": Untap this creature."
Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Enchanted creature has ": Untap this creature."