FlashFlyingYou may cast sorcery spells and Dragon spells as though they had flash.Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)When a Dragon you control enters, return this enchantment to its owner's hand.
Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Target creature gets +3/+0 and gains haste until end of turn.Harmonize 4 (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Target creature gets +3/+0 and gains haste until end of turn.Harmonize 4 (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 5/5 green Elephant creature token.III — Double the power and toughness of each creature you control until end of turn.
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Renew — 2, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.