When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.): Add , , or . Activate only once each turn.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.): Add , , or . Activate only once each turn.
Creatures you control get +1/+0.Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
Creatures you control get +1/+0.Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)When a Dragon you control enters, return this enchantment to its owner's hand.
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)When a Dragon you control enters, return this enchantment to its owner's hand.
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.When a Dragon you control enters, return this enchantment to its owner's hand.
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.When a Dragon you control enters, return this enchantment to its owner's hand.
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.