Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays...
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays...
HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.)Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.)Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it...
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it...
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
First strikeWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, first strikeEach creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent...
First strikeWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, first strikeEach creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent...
As an additional cost to cast this spell, discard a card.Draw two cards.Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
As an additional cost to cast this spell, discard a card.Draw two cards.Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card., Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card., Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
When Dawnhart Mentor enters, create a 1/1 white Human creature token.Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
When Dawnhart Mentor enters, create a 1/1 white Human creature token.Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.